Tuesday, 26 February 2013

More After Effects work

After a few weeks of not posting on this blog, here’s a new post. A few new techniques I have learn in After Effects.







Bye.

Monday, 28 January 2013

Back in After Effects

For the first time in a while, I haven't done any animations in Adobe After Effects. But, last week (22/1/13) I went back into the program for the first time, did a few animations to back to grips with After Effects. And here they are a few animations below I did in After Effects through the day.







Bye.


Sunday, 27 January 2013

Animal Walking part 2

Second post of my snakehound walking. This is continue from the first post.





I had another go of redoing the snakehound walking (14/1/13), on the pervious attempt I started off by looking at Richard Wiliams theory of animating a dogs walk cycle.  This time I used Steve Robert's theory on animating a walk cycle, which I found easier to understand to animate with. Got some feedback, one opinion was that the back leg once again didn't look smooth with the upper rear leg and the upper front leg as-well. However, this was an improvement from the pervious attempt.



Then later in the week (16/1/13), I had a first attempt of doing a basic rough snakehound run cycle as-well.




Overall, more to come from this project.

Bye.

Saturday, 26 January 2013

Birds and the bees (I really means to say the hornets) animated

During the morning session on Monday morning (14/1/13), a little exercise on doing birds, insects, snakes and fishes cycles. I had a go at the flying insect cycle. I based my flying insect on a hornet, which was basically draw the hornet in six different wing positions.



Then, I scanned all the frames into Photoshop and Illustrator to tidy up each image. Then drag the files into Flash to give this animation blow.



Got some instance feedback to make the frames a faster pace. Also blur the wings in a few frames to give it a faster pace to the viewer.


After I done this, I went back into Flash. Shrink the Hornet a little bit more and added some colour to give the final animation below.



Then, I had a go on doing a flying bird cycle. However, due to I did not had a lot of time, I only managed to do the keyframes only.



Good little exercises nonetheless.

Bye.

Sunday, 20 January 2013

I've not been to National Gallery this time, but instead I've been to...

I've not been to National Gallery this time, but instead I've been to the Natural History Museum at South Kensington this week (9/1/13), doing a few sketches of some of the stuff animals inside the museum. I started off drawing down at least five different animals inside the museum.








Then, after drawing down at least five different animals, we had to decided to draw at least one of the animals put them into a story with only putting them in five frames. I based my story around the Natural History Museum, I used the sloth bear, and at the end of the story, the sloth bear finds the stuff sloth bear. If I had a sixth frame, I would have made the real sloth bear in tears. Nether-less a good days exercise.






Bye.

Saturday, 19 January 2013

Animal Walking part 1

As I said in a previous post, I have decided to develop the snakehound creature. So I started off doing some basic walk cycles.



But instead of doing a dog cycle first, I decided to try a horses walk cycle for an exercise. I started of by drawing a simple horse by looking at 'How to draw animals' by Jack Hamm, which I have looked at the book before perviously how to draw a perfect bear for my research.




Then, I started to draw down a horse doing a walk cycle on the lightbox. Got some feedback, the feedback was a good walk cycle but the rear top legs need to be more smooth while walking.



Then, I had a go of doing a dog walk cycle. I started off by looking at Richard Wiliams theory of animating a dogs walk cycle in 'The Animator's Survival Kit', in page 330-331 how to do a basic animal walk pattern. I used his version of the walk cycle because I have use this perviously in a pervious project.



After I looked at Richard Wiliams theory of a dog walk cycle, I started to drawn down the snakehounds walk cycle down onto the lightbox. After I got down in Flipbook (animation below is taken on my iphone due to give you guys looking at the walk cycle for a few more seconds to give a feel to it).  Got some instant feedback, one was I have gave the snakehound some attitude, just like a model going down a runway. An other opinion was the back legs in one frame was doing a moonwalking instead of walking.



Overall, need to improve on the rear of the dog walk cycle. A lot of work to go, although a good start nonetheless.

Bye.


Thursday, 17 January 2013

Animal drawings part 2

Second Part of my Animal drawings for an up coming project for the start of next year which I have to create a four legged creature that can be based on either a real or mythological creature. Here is a mood-board below of my drawings and ideas I have develop through the last month of drawings.




After I showed a range of my drawings to few of my peers. I concluded that I should go with my snakehound.


So therefore, I will continue with the snakehound creature. The idea was influnced by an interview of a former WWE wrestler called Jake 'the snake' Roberts, and he disused a promo were he told a story about a snake and a rabbit, were the rabbit helped the snake to recover and every time the snake says he will kill him because his a snake. And at the end of the story  the snake kills the rabbit, before the rabbit dies, the rabbit asks why did you killed me. And the snake says, because I am snake. Because the snake doesn't have legs, so therefore I added some legs and a body from a greyhound to complete the snakehound creature. As this mood-board below shows.


So lets animate the creature.

Bye