Monday, 10 March 2014

CelAction2D testing

After weeks of getting the animatic sorted out, I am now starting to start of my animation. Firstly, I have been testing in CelAction2D with simple character designs that will be in the animation. To start with a squirrel that we see at the start of the animation, I started to work on simple walk cycles, run cycles and experiment with shadow effects too on Monday (3/3/14).



Then I imported a rough version of Claudius on Tuesday (4/3/14), this time I worked on a simple walk cycle and an improve one from yesterday. Also, experiment with shadow effects, and simple expression with Claudius as-well.



Then finally on Friday (7/3/14), I done an much improve version of Claudius with any colour. However, I didn’t had anytime to animate him in CelAction2D.



More time in CelAction2D next week with more character development I am hoping to do.

Bye.

Saturday, 1 March 2014

Free to Animate

After a few weeks of finishing off the animatic, and after weeks of feedback from professionals from the animation world I am ready to animate.

The feedback from the last few weeks have been positive, which include laughing, laughing and more laughing as positive feedback. Some of the negative feedback, I would not called negative but probably on how to improve it; is to make sure the Claudius character has a strong voice, make sure the characters colours are right such as make sure the Essex characters are bronze, and finally with the right voice actors it can reduce the animation time down 30 seconds less to animate. But, the best bit of feedback is my animation is like horrible histories meet Viz magazine, which was nice.



Finally, I have got my voice actors in place, and also I have found a composer in place for animation as-well giving me ideas what sounds I can use for the animation so far.

First thing tomorrow I am going start to animate my final year animation.

Bye.